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Play Hard(-pH-) / Configuri /

Cfg - Blood

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unbindall
clear
name "ProfessionaL"
say ..:: Welcome ::.. On  - Mitza - `s Config ! Have phun` and play safe :>  <<>> GAME ON <<>>
bind "ins" "say <<>> ..:: ThE GaMe iS oN ::.. <<>>"
bind "f1" "say <<>> ..:: ThIs sErVeR iS uSiNG tHe sEcuRiTY mOduLe ::.. <<>>"
bind "f2" "say <<>> ..:: ThIs sErVeR don`T uSE tHe sEcuRiTY mOduLe ::.. <<>> "

//Normal Jump
alias +jumpz "alias _special jumpz;jumpz"
alias -jumpz "alias _special"
alias jumpz "+fpsjump;wait;-fpsjump;special"
bind mwheelup "+jumpz"
alias +fpsjump "fps_max 20;+jump"
alias -fpsjump "fps_max 100;-jump"

//Bunnyhop
alias w "wait"
alias dev1 "developer 1"
alias dev0 "developer 0"
alias +un.b "alias _special un.bh;un.bh"
alias -un.b "alias _special slot10"
alias un.bh "special;w;+jump;w;-jump"
alias un.b1 "bind mwheelup +un.b;dev1;echo [==BHop On==];dev0;spk fvox/beep;alias un.bt un.b2"
alias un.b2 "bind mwheelup +jump;dev1;echo [==BHop Off==];dev0;spk fvox/beep;alias un.bt un.b1"
alias un.bt "un.b1"
bind "home" "un.bt" //replace x with any key to toggle on and of

// Volume script
alias vol0 "volume 0.0; developer 1    ; echo -MUTE- [----------];developer 0; alias volup vol1; alias voldn vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|---------];developer 0; alias volup vol2; alias voldn vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [-|--------];developer 0; alias volup vol3; alias voldn vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [--|-------];developer 0; alias volup vol4; alias voldn vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [---|------];developer 0; alias volup vol5; alias voldn vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [----|-----];developer 0; alias volup vol6; alias voldn vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [-----|----];developer 0; alias volup vol7; alias voldn vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [------|---];developer 0; alias volup vol8; alias voldn vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [-------|--];developer 0; alias volup vol9; alias voldn vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [--------|-];developer 0; alias volup vol10;alias voldn vol8"
alias vol10 "volume 1.0;developer 1; echo Volume MAX [---------|];developer 0; alias volup volmax;alias voldn vol9"
alias volmax "developer 1; echo NO HIGHER VOLUME; developer 0"
alias volup vol6
alias voldn vol2

unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind ";" "+mlook"
bind "-" "voldn"
bind "=" "volup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "v" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F12" "quit"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind mwheelup "+duck"
bind mwheeldown "+duck"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "deagle;secammo"
bind "F4" "famas;galil;primammo "
bind "F5" "m4a1;ak47;primammo"
bind "F6" "awp;primammo "
bind "F7" "buy;"
bind "LEFTARROW" "hegren"
bind "DOWNARROW" "sgren"
bind "RIGHTARROW" "flash"
bind "UPARROW" "vesthelm "
       
file://========Aliases commands=========//
alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind space +hop

cl_dynamiccrosshair 0
gl_spriteblend 0
con_color "250 250 250 250"
// _____________
//--------(SANGE )-------------
// ŻŻŻŻŻŻŻŻŻŻŻŻŻ
violence_ablood "2"
violence_hblood "2"
violence_agibs "2"
violence_hgibs "2

// HEADSHOT & NO-RECOIL netsettings by Aher             //

cl_fixtimerate            "4"     ;     alias cl_fixtimerate ""
cl_adaptive             "0"         ;     alias cl_adaptive ""
cl_bob                 "0"         ;     alias cl_bob ""
cl_bobup             "666666"     ;     alias cl_bobup ""
cl_bobcycle             "0.8"         ;     alias cl_bobcycle ""

// FPS COMMANDS //
fps_max "101"
fps_modem "101"

// RATES //
cl_cmdrate                   "200"
cl_rate                      "9999"        ; alias cl_rate ""
cl_updaterate                "102"
rate                         "30000"       ; alias rate ""
ex_interp                    "0.0090000000"           ; alias ex_interp ""

//-- Sound Settings --\\
s_a3d "0"
s_eax "1"
volume "1" p
bgmvolume "1"
hisound "1.000000"
suitvolume "0.25"
MP3Volume "1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1.000000"
echo "Sound settings loaded"
//-- Sound Settings --\\
// _____________________
//--------( Setari pentru Mouse )-------------
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
zoom_sensitivity_ratio "5.5"
sensitivity "1.5"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
crosshair "1"
cl_crosshair_color "10000 10000 10000"/
//----------------------------------------
8=====>.:::AIM REAL (scripturi interzise) :::.<====8


// Inverse Weapon Settings (Requires vec_switch 2)
alias recoil_deagle    "recoil 0.016"
alias recoil_m4a1      "recoil 1.558"
alias recoil_ak47      "recoil 1.485"
alias recoil_subs      "recoil 1.003"
alias recoil_sg552-aug "recoil 1.7106"
alias recoil_scope     "recoil 0.79"
alias recoil_m249      "recoil 1.86"
alias recoil_sg550-g3  "recoil 0.8457"
alias recoil_shotty    "recoil 1.658"


// Inverted Vectors (vec_switch 2)

alias ivec_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
alias id-stand    "avp 0 19.12 6.35 0.54"
alias id-duck     "avp 1 23.6 5.1 2.25"
alias id-walk     "avp 2 19.12 6.25 0.44"
alias id-run      "avp 3 19.12 6.35 0.44"
alias id-duckmove "avp 4 23.6 5.3 1.85"
alias id-jump     "avp 5 12.63 6.28 0.84"

alias ivec_m4a1    "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
alias im4-stand    "avp 0 19.183 6.3831 3.515"
alias im4-duck     "avp 1 23.713 6.0119 2.074"
alias im4-walk     "avp 2 19.083 6.4831 3.115"
alias im4-run      "avp 3 18.983 6.5831 3.315"
alias im4-duckmove "avp 4 23.713 6.2119 1.874"
alias im4-jump     "avp 5 12.183 6.4831 0.815"

alias ivec_ak47    "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
alias iak-stand    "avp 0 19.19 6.23 1.257"
alias iak-duck     "avp 1 22.89 6.986 2.513"
alias iak-walk     "avp 2 19.19 6.53 1.157"
alias iak-run      "avp 3 19.19 6.83 1.057"
alias iak-duckmove "avp 4 22.0604 7.1021 2.078"
alias iak-jump     "avp 5 11.01 5.22 1.81"

// Vectors (vec_switch 1)

alias ogco_nighthawk     "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand    "avp 0 19.12 6.35 0.54"
alias nighthawk-duck     "avp 1 23.6 5.1 2.25"
alias nighthawk-walk     "avp 2 19.12 6.25 0.44"
alias nighthawk-run      "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump     "avp 5 12.63 6.28 0.84"

alias ogco_m4a1          "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand         "avp 0 19.183 6.3831 3.515"
alias m4a1-duck          "avp 1 23.713 6.0119 2.074"
alias m4a1-walk          "avp 2 19.083 6.4831 3.115"
alias m4a1-run           "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove      "avp 4 23.713 6.2119 1.874"
alias m4a1-jump          "avp 5 12.183 6.4831 0.815"

alias ogco_ak47          "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand         "avp 0 19.19 6.23 1.257"
alias ak47-duck          "avp 1 22.89 6.986 2.513"
alias ak47-walk          "avp 2 19.19 6.53 1.157"
alias ak47-run           "avp 3 19.19 6.83 1.057"
alias ak47-duckmove      "avp 4 22.0604 7.1021 2.078"
alias ak47-jump          "avp 5 11.01 5.22 1.81"

alias ogco_subs          "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand          "avp 0 20.7284 5.3072 0.961"
alias mp5-duck           "avp 1 24.0334 6.5182 2.403"
alias mp5-walk           "avp 2 20.0254 5.6072 0.861"
alias mp5-run            "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove       "avp 4 23.2245 7.1024 1.987"
alias mp5-jump           "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug     "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk         "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck         "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope         "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk         "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck         "avp 1 24.8934 6.975 1.9187"

alias ogco_m249          "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk          "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck          "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3      "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk         "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck         "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty        "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk   "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck   "avp 1 21.981 7.1015 2.558"

//Aim Vectors

//Intelligence Bolzen Multivec
mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Scout/Awp
mv6 "avadd 0 20.0021 8.432 1.3243"
mv7 "avadd 1 23.9943 10.212 1.3332"
mv8 "avadd 2 23.2221 5.3244 1.2334"
mv  "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

//White WallHack

"wws" "wws1;wws2;wws3;wws4;wws5"
"wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
"wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spritebl 0"
"wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
"wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
"wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
"recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws" "wws" "wws1;wws2;wws3;wws4;wws5"
"wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
"wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spritebl 0"
"wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
"wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
"wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
"recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"

+aimattack "sv_clienttrace 99999999999999999999999;+attack"
-aimattack "sv_clienttrace 1;-attack"
autoaim "bind MOUSE1 +aimattack;devon; Auto-aim enabled;devoff;bind p normaim"
normaim "bind MOUSE1 +attack;devon; Auto-aim disabled;devoff;bind c autoaim"
bind "c" "AutoAim Opened"

//AimerZ
+nxhead2 "-mlook;wait;+attack;wait;+attack"
-nxhead2 "+mlook;wait;-attack"
+nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
-nxmasta "+mlook;wait;-attack"
+nxshtpwn "-reload;wait;+attack;wait;+attack"
-nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
+setsens "sensitivity 1.7"
-setsens "sensitivity 1.7"
+nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
-nxaim "-attack"

#ammo "#ammo_1"
#do "+attack;lastinv;lastinv;wait;wait;wait;wait;-attack"
#ammo_1 "bind mouse1 #do;#d1;echo No Ammo On;d9; #ammo #ammo_0; #ammo_ echo #ammo_ is : 1"
#ammo_0 "-attack;bind mouse1 +attack;#d1;echo No Ammo Off;d9; #ammo #ammo_1; #ammo_ echo #ammo_ is : 0"
#ammo_ "echo #ammo_ is : 0"

//Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 919 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0
// smooth aiming
smooth0 "smooth 0; init aims smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init aims smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
+doaim "aim 1"
-doaim "aim 0"

// temporary aim thru wall
+thru "aimthru 1"
-thru "aimthru 0"

// hlh style
+doshoot "aim 1;#wait;#+attack"
-doshoot "#-attack; aim 0"

// CSG STYLE//
+csgaim "aim 1;#+attack;aim 0"
-csgaim "#wait;#-attack"

HeadBunnySD  "avadd 0  20 6 2   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  20 3 2   17 -2 -5   15 -5 8  -17 0 -8  -15 -16 5"
HeadBunny    "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
HeartBunny   "avclear;avadd 0   10 5 0;avadd 1 15   0  0;HeadBunnySD;init 0 HeartBunny  ;txt *** Aiming: aim for HEART   (bunny771) ***"
StomachBunny "avclear;avadd 0    0 0 0;avadd 1  7  -5  0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
TestieBunny  "avclear;avadd 0 -7.5 0 0;avadd 1  2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
Head1        "avclear;avadd 0  15 5 0;avadd 1 15.3   1  0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
Headaim      "avclear;avadd 0  16 6 0;avadd 1 17   3  0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
100Stomach   "avclear;avadd 0   2 2 0;avadd 1 10   -3  0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
Head2        "avclear;avadd 0   19.7 5.8 3 0;avadd 1 20     4.1  0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"       
HitemUp      "avclear;avadd 0   19.8 5.8 2;avadd 1 15.9   5  0;HeadBunnySD;init 0 HitemUp  ;txt *** HitemUp***"
wild         "avclear;avadd 0   4 4 0;avadd 1 13  -5  0;HeadbunnySD;init 0 wild ;txt *** Wild ***
HitmansAim   "avclear;avadd 0  20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***" 
random       "avclear;avadd 0  19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS  ***"
C4mSD        "avadd 0 20 6.2 2 avadd 13.7 5.9 -6  15.1 6 6  11.1 -3 0  -32  -7 5  -32 5.1 -4.4; avadd 1  19.9 3 2    18 -2 -5  13 -4.8 8.2  -17 0 -8 -15 -16 5"
C4mHEAD1     "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
C4mHEAD2     "avclear;avadd 0  20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
C4mCHEST     "avclear;avadd 0  18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
humaim0 "randmax 0; init 3 humaim0; humaim humaim1; txt *** Randomized aiming turned OFF ***"
humaim1 "randmax 5; init 3 humaim1; humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
smooth0 "smooth 0; init 6 smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init 6 smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"

//CS Aiming
CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
CSavDheadFc "avadd 1 19 4 4"   //crouching Absolution F Center
CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
CSavDheadc "avadd 1 19 4 4"   //crouching AbsolutionB Center
CSavSheadc "avadd 0 23 8 4"  //standing AbsolutionB Center
//Absolution A -low
CSavDheadbc "avadd 1 19 4 4"   //crouching Absolution Center
CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
zbaddass    "avadd 0 20 9 4"
zbaddass2   "avadd 1 17 2 4"
zbadass3    "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zero1       "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zbadass4    "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
zbaddass5   "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
zbaddpair1  "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
zeroheadSD  "avadd 0  22 5 4   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  26 3 3   13 -2 -5   11 -5 8  -21 0 -8  -19 -16 5"
zeroHead    "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*" 
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw   "headshot"//HEADSHOT"
c_minyaw   "headshot"//HEADSHOT"
//Calling the head status for regular mouse or inverted mouse

alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 "echo Regular Mouse Mode"
alias n2 "echo Inverted Mouse Mode"
alias n3 "echo Hit F8 for Regular Mouse or hit F9 for Inverted Mouse Mode hit F10 for toggle of HeadShot"
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;adjust_crosshair;bind f10 hson3;devon;echo HeadShot = On;developer 999999999;hsdto1;sv_aim 999999999"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;devon;echo HeadShot = Off;developer 999999999;hsdto2;sv_aim 0"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;developer 999999999;ubf89"
alias rmm "hspitch1;devon;n1;developer 999999999;ubf89"
alias dn "devon;n4;developer 999999999"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
dn
                      8========>.::::::AIM.DLL Incoroporat::::::.<========8
s_a3d "0"
s_eax "0" CPL FORBIDEN
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "60"
s_leafnum "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
========================
voice_scale "0.000000"
voice_enable "0"
voice_forcemicrecord "0.000000"
console "1.000000"
fps_max "100"
fps_modem "0"
crosshair "1.000000"
gamma "3.000000"
brightness "1.000000"
con_color "255 0 0"
net_graph "0"
net_scale "0"
net_graphpos "0"
sv_voiceenable "0"
sv_airaccelerate "10"
sv_maxrate "25000"
sv_maxspeed "320"
sv_minrate "2500"
sv_timeout "200"
sv_allowdownload "0"
sv_aim "0.000000"
sv_allowupload "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5"
mp_decals "0.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.500000"
suitvolume "0.940000"
hisound "0.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "50"
bottomcolor "50"
rate "25000"
cl_updaterate "80"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "50"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "90"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.016"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "1.000000"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable
hud_classautokill "1"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
setinfo "dm" "0"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "lefthand" "0"
setinfo "friends" "0"
setinfo "ghosts" "0"
+mlook
gl_picmip 1.9
zoom_sensitivity_ratio 0.7
ex_interp 0.047
ex_maxerrordistance 0
gl_max_size 256
clear
echo ---------------------<<<<<<<<<<Mr.IcE & Mr.SeBa>>>>>>>>>>---------------------


 
   
#2
adrian
Moderator
Postari: 60
bunicel nice    

 
   
#3
Sorin
Moderator
Postari: 53


 
   
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